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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info
Commodore64

Antiriad

Antiriad
GenreAction Adventure
DeveloperPalace Software
PublisherPalace Software
Released1986
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
The Sacred Armour of Antiriad (a.k.a. Radwarrior) is a platform game developed in 1986 by Palace Software for the Amstrad CPC, ZX Spectrum and Commodore 8bit computers.
 
Review
AntiriadSTORY/GAMEPLAY
Two major world powers have been secretly working on Anti-Rad suits, that would render their user invulnerable to conventional and nuclear weaponry. Once one side found out what the other was doing, it was enough to tip the delicate balance so the first nuclear missile was launched. The war raged merely for a moment, but smoke and debris lingered high in the atmosphere and plunged the planet into a nuclear winter that lasted for hundreds of years. Centuries passed, and from the chaos emerged a new race of men, strong and tough. They led a simple and peaceful life, farming, hunting, and telling tales around their fires at night. Stories drew from distant memories of a volcano that loomed over the half buried remains of an ancient city. Suddenly, their lives were darkened by evil invaders, coming from a far off world. Their weapons were sophisticated and they showed no mercy, the people fought bravely, but against such might they stood little chance! All those that remained after the slaughter were put to work mining the planet's reach mineral resources. A male fighter, Tal, stood out as a champion and was chosen as the last hope, the man who would save the race. So Tal has been sent on a quest, to find the last remaining blueprint of The Armour, a Sacred scroll, outlining the magic it can perform. He must search the forests, find the suit and use its power to destroy the central generator of the tyrants.

GRAPHICS/SOUND
The graphics on the 8bit Commodore are great, though they lack some extra colors. The level details are pretty nice followed by an excellent sprite animation. Notice that the frame-rate does not suffer at all when several sprites move around the screen, and this makes this version more playable than its Amstrad CPC and ZX Spectrum coujnterparts.
The sound effects are solid gunshots fulfilling their purpose and the game also includes a cool and one of the best C64 opening tunes.
 
Screenshots
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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